Profile: Comics, Fantasy, Western, Oz
After Action Report:
The Legend of Oz: The Wicked West is a truly stunning graphic novel. Pitched as a reimagining of the L. Frank Baum masterpiece in a ‘Wild West’ setting, The Wicked West manages the difficult task of remaining true to its roots while exploring new territory. But what stands out is the strength of the characters. Both fresh and familiar, these new iterations of the much beloved Dorothy, Scarecrow, Tin Man and Lion are the driving force behind a story that is incredibly dynamic and compelling.
The Wicked West opens with Dorothy, who goes by her last name in this adaptation, making her way towards the Emerald City. It has been three years since a twister pulled her and her horse, Toto, from their Kansas home and dropped them on the Wicked Witch of the East. The Munchkins gave Gale the witch’s ruby spurs and gem-encrusted pistols as a reward and she’s been on the yellow-brick road ever since. But the road has been pulled up by bandits and Gale has been lost for years. Being lost has kept her off the radar for a while, but when she stumbles into a saloon filled with flying monkeys, the hunt is on again.
Profile: Fantasy, Western, Steampunk
Summary: Taken from goodreads.com, “Three hundred years after the events of the Mistborn trilogy, Scadrial is now on the verge of modernity, with railroads to supplement the canals, electric lighting in the streets and the homes of the wealthy, and the first steel-framed skyscrapers racing for the clouds.
Kelsier, Vin, Elend, Sazed, Spook, and the rest are now part of history—or religion. Yet even as science and technology are reaching new heights, the old magics of Allomancy and Feruchemy continue to play a role in this reborn world. Out in the frontier lands known as the Roughs, they are crucial tools for the brave men and women attempting to establish order and justice.
One such is Waxillium Ladrian, a rare Twinborn, who can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After twenty years in the Roughs, Wax has been forced by family tragedy to return to the metropolis of Elendel. Now he must reluctantly put away his guns and assume the duties and dignity incumbent upon the head of a noble house. Or so he thinks, until he learns the hard way that the mansions and elegant tree-lined streets of the city can be even more dangerous than the dusty plains of the Roughs.”
After Action Report:
Waxillium is a stupid name. Okay, so you wanted to call your protagonist Wax. Fine. There are better ways to get there. Ways that don’t leave the guy sounding like a posh hair-removal process. Uh… where was I?
I’m developing problems with Brandon Sanderson. Yes, I really enjoyed The Way of Kings and the first two Mistborn books, but The Hero of Ages left me with a really bad taste in my mouth. The biggest problem was that Sanderson had padded out the last book with reused scenes from the first two, and spent more time re-telling the history of the world he had built than he spent moving the story forward. Now with his fourth Mistborn book, one separated from its predecessors by three hundred years and a canonical world reboot, Sanderson is STILL using the same damn ballroom scenes!